Crystal Rose
LIGHT 2

Crystal Rose

  • Archetype:
  • Gem-

  • ATK:
  • 500

  • DEF:
  • 500

  • View:
  • 4883




Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 53
Deck 53

Crystal Rose — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 53 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Crystal Rose scores on what it converts into, not its 500 ATK. Its once-per-turn effect turns a Gem-Knight or Melodious from hand or Deck into a name it can carry until the End Phase, and its Graveyard effect revives it by banishing a Fusion, so it is a recursive enabler inside its own theme. The near-universal deck inclusion (400 of 400 decks, about 96% co-occurrence with Gem-Knight core cards) confirms it is reliably accessible in its home, but that frequency reflects Gem-Knight deck construction rather than intrinsic power (guardrail 3). Its score is held down by the lack of interaction, the narrow archetype dependence, and the absence of recorded combo roles.

Axis scores

Axis Score Evidence
Accessibility 70 Present in all 400 sampled decks at 1.22 copies on average and typically 2 copies in the Gem-Knights StatisticsCard, but its access depends on a Gem-Knight or Melodious being in hand or Deck (verified deck counts; inferred access route) — the access route itself is not tabled (observed/inferred).
Combo & Conversion 55 It appears in all 3 recorded Spright Runick boards with an average power index of 93.7, but combo role is empty so its specific contribution is not measured; the revive and name-copy effects convert resources but do not build a board on their own (observed/inferred).
Resource Economy 55 The Graveyard effect revives a 500/500 body by banishing a Fusion, a recursion route that refuels the board, while the first effect spends a Gem-Knight from hand or Deck to the Graveyard (verified text; net advantage not measured in the evidence — inferred).
Effect & Interaction 10 The card carries no negation, removal or hand-trap effect in its text, so opponent interaction is effectively absent (verified text).
Material Utility 40 Level 2 LIGHT Rock is a plausible generic material body and the name change could let it stand in as the sent monster, but no material stats appear in the evidence and this is not tested (inferred).
Resilience & Flexibility 60 The Graveyard revive lets it act from a second zone after the on-field body is gone, and the once-per-turn limits restrict repeated use (verified text; redundancy inferred).
Deck-Building Efficiency 45 It is a cheap single-copy body that fits Gem-Knight builds with no garnet cost, but its value outside Gem-Knight homes is essentially zero, which makes it a theme-locked slot (observed deck counts; inferred restriction).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 53, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliably in hand and in Gem-Knight builds (400/400 sampled decks, 100% StatisticsCard inclusion)
  • Graveyard revive via a Fusion banish gives a second-zone recursion route
  • Name-copy effect can let it stand in as the sent monster until End Phase
  • Cheap single-copy slot with redundancy across the Gem-Knight core

Weaknesses

  • No negation, removal or hand-trap effect of its own
  • Strictly tied to Gem-Knight and Melodious cards for its main effect
  • Once-per-turn limits on both effects restrict repeated use
  • Low ATK/DEF (500/500) means it does not pressure the board on its own

Counters / choke points

  • Generic hand traps once the card is in hand (inferred from its lack of protection, not tested in evidence)
  • Graveyard-banish or Graveyard hate, which would stop the revive route (inferred, not in evidence)

Best use

Extender / Gem-Knight Graveyard recursion piece. Decks: Gem-Knights (archetype 607), Gem-Knights (archetype 240). Suggested copies: 2.

Evidence & gaps

  • Verified: Level 2 LIGHT Rock Effect Monster, 500/500, archetype Gem-, formats TCG/OCG/MasterDuel/DuelLinks; Once-per-turn effect sends a Gem-Knight or Melodious from hand or Deck to the Graveyard and makes this card take that monster's name until End Phase; Graveyard effect banishes a Fusion Monster to Special Summon this card in Defense Position; Present in 400 of 400 sampled decks at 1.22 copies on average; Recorded usage shows 100% inclusion in the Gem-Knights archetype with typical 2 copies
  • Observed: Co-occurs with Gem-Knight Nepyrim, Ash Blossom and Gem-Knight Fusion in roughly 96-97% of sampled decks; Appears in all 3 recorded Spright Runick combos with an average power index of 93.7; Average starter count of 2.67 on boards where the card appears
  • Inferred: The revive gives a second-zone recursion route that makes the line more resilient; Name-copy effect is an enabler rather than a standalone threat; Theme-locked deckbuilding cost with little value outside Gem-Knight homes; Generic hand-trap and GY-hate counters, which are not in the evidence
  • Data gaps: No banlist token in the evidence, so 3 copies (unlimited) were assumed combo data has empty combo role data, so the starter, material and payoff roles cannot be measured Only 3 recorded combos, all Spright Runick boards, so the combo sample is thin No rulings available for the name-copy and once-per-turn interaction legal copies is empty for every format Only one guide mention, and its snippet does not describe the card's role directly No dated metagame sample supplied, so meta power is null











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